Practical
Inclusion of Technology Resources in
Early
Childhood Music Education
2008
MMEA Conference
March 27-29, 2008
Boston Park Plaza and Towers Hotel
Boston, Massachusetts
Thursday, 9:00-9:45AM Gloucester
Presenter: Dr. Fred Kersten
Documents
passed out at session:
Handout
General
Music Today Article
Research and Resources pertinent to this presentation
Musical
priorities be be emphasized as you prepare
to teach with technology
*Overt,
physical, psychomotor involvement in music activity is the priority response
to, and with technology, rather than sedentary, inactive observation
of technology output.
*Create music and obtain immediate musical feedback.
*Experience creative process with realistic aural sounds involving change of tempo, timbre and form.
*Compose and have immediate feedback of the creative process.
*Experience in REAL time music, created and experienced.
*Listening to music-- Teach to sort out and identify musical sounds from nature and man made environment sounds.
*Imitation--caregivers can chant to children, (rhythm, vocal inflection). Children can imitate sounds they make.
*Movement-- rocking patterns, moving to beat.
*Identify feelings and ideas that music communicates and focus on them.
*Expose children to diverse types and styles of music.
*Musical instruments fascinate young children. Infants should be encouraged to make their own music by experimenting with rattles and bells. (MENC good source)
*Include playing and awareness activities for drums, xylophones, and shakers by using various movie clips from computer.
*Sing and play to musical backgrounds.
* "Children learn best in pleasant physical and social environments.
Music learning contexts will be most effective when they include (1)
play, (2) games, (3) conversations, (4) pictorial imagination, (5)
stories, (6) shared reflections on life events and family activities (7)
personal and group involvement in social tasks.” (MENC Position Statement on Early Childhood Education)
www.menc.org/information/prek12/echild.html)
Technology can
support the above-mentioned effective context considerations for ages 1 to 7.
It allows multiple reinforcement modes, providing aural, visual, and
kinesthetic opportunities for a pleasant learning atmosphere, high-quality
music backgrounds, and realistic sound manipulation.
Appropriate Technology
Inclusion in Developmental Music Learning Activities of Children--
How Much,
How Soon??
*Can and should a child use the computer at chronological
age three?
Parental/Learning Provider Involvement
Parental
involvement is a vital aspect for implementing technology inclusion in the
musical endeavors of young children. Music specialists can clarify
technology-inclusion techniques if they are specifically involved with
students directly or collaborate with parents who have young children.
Certainly,
technology emphasis for each situation will be different because of varied
home environments and equipment provided; however, parents who concern
themselves with technology involvement can easily facilitate initial exposure
to music in
Kids Click, Interact, and Learn
Social
*When
When planning a music lesson, the learning provider must develop questions that
will involve the learners in social interaction.
*Working
with two or more children, or perhaps siblings, may be more helpful for some
children than working with only one child. A combination of both types of
interactive situations
is recommended.
*Questions and dialogue
can be oriented toward what the technology
media is doing, that is, “What
do you think is happening on the screen?” or “Describe what sounds
are occurring and how they make
you feel”
*Try
to understand the personality, abilities, and needs of each child, and then
draw upon this background to involve each learner in discussion or use of
technology.
*Encouraging
and reinforcing expression and self-esteem must be a central focus of the
learning provider. Central
questions that might be considered:
1.
How can each child be personally motivated to be involved with the technology
medium?
2. How
can each child satisfy self-esteem needs as technology experiences are
provided?
*Try
to ask questions that elicit a response from each child in a group “What
happened when Johnny pointed the cursor at the
clarinet?” “Was the sound loud or soft?” “Can we make the music
faster or slower?” “How do we know it is faster?" Can you show
how fast with a hand motion?”
*Learning
providers are very important in initiating the communicative atmosphere needed
for experiencing
music through technology. Without their efforts, technology will falter in
supporting music
learning with young children.
Developing
a Technology Music Corner
*If
using a media screen (videotape, computer, TV), provide chairs or cushions of
appropriate height for each individual to allow eye-level contact with the
screen.
*Should a computer be utilized, try to include a
wireless mouse on a surface that is at a comfortable height for relaxed hand
movement.
*The dedicated music corner, whether at home or in the classroom, is a good place for children to participate in music activities. A well-lit, cheery, and spacious area with attractive music pictures should be provided. Keyboards, cassette recorders, drum pads, computer, videos, CDs, and DVDs can be included.
*Include basic rhythm instruments such as maracas, rhythm sticks, and small cymbals. It is also good to have a large set of instrument pictures.
*A video camera can be utilized periodically to capture lessons in the music corner, and if viewed on a television or video screen, they can provide an opportunity for the young learner to view the lesson again from a third-person perspective. This provides a great opportunity for review, social interaction, and reinforcement of learning.
*Audiocassette recorders allow songs to be recorded as
young children sing. The tape can then be played for reinforcement and
motivation. Dedicated prerecorded lessons can be developed by learning
providers that are oriented to the specific needs of an individual child. A
taped dialogue or narration can feature a specific child by name, his or her
needs, abilities, and interests, and focus can be provided on songs that have
been learned and music concepts to be reviewed. Activities with other children
can help develop group social interaction in the music corner.
*Parents can provide opportunities for group contact by inviting friends of their young children to visit and experience activities in the music corner. Try to develop lessons specific to the background and knowledge of the children involved.
Web
Resources for Download and Web Interaction
*Symphony
Orchestra sites such as New York Philharmonic Kids Zone.
http://www.nyphilkids.org/main.phtml?
-- includes Orchestration Station and Percussion Showdown. Baltimore
Symphony Orchestra Kids Site http://www.bsokids.com/index.asp
San
Francisco Symphony http://www.sfskids.org/templates/home.asp?pageid=1
Classics for Kids http://www.classicsforkids.com/index.asp
Instrument
timbre awareness via online sites.
*Backstage, produced by the
American Symphony Orchestra, is a super page that portrays various instruments
of the orchestra. http://www.playmusic.org/stage.html
Included are short movie examples of older students playing the various
instruments as well as sound illustrations.
The percussion site features a play and model game with an
opportunity for score compilations. The game provides different levels of
difficulty in addition to sound examples of percussion instruments. Checkout
http://www.playmusic.org/woodwinds/index.html
http://www.playmusic.org/percussion/index.html
Instrument timbre exploration can also be done in Sibelius Groovy shapes
and Pianomouse software.
*The Charley Horse Pizza site http://www.menc.org/guides/charguid/charopen.html
is great for working with making instruments, documented activities based on
National Standards and opportunities to work with online related arts.
*Science
of Sound and Hearing-- From the bbc.co.uk--age 5-6 science page. Explore sound
production, vibration, loud soft and means of physically producing sound (ages
5-6). Good examples for illustrating musical vibrations, providing
loud/soft discrimination, and showing how sounds can be produced.
http://www.bbc.co.uk/schools/scienceclips/ages/5_6/sound_hearing.shtml
*The Playing with Music site is excellent for consideration of what can be accomplished by including technology in developing timbre awareness and creative composition. The page is conceptual as children can experiment with slow/fast and forward/backwards. http://www.creatingmusic.com/playing/play1.html “Playing with scales” allows the child to play scales using various timbres in major or minor featuring clarinet, oboe, or xylophone. Early childhood children, with parent supervision, can do the clicking. Check out the following: http://www.creatingmusic.com/playing/play3.html.
*PBS Kids http://pbskids.org/ provides opportunities for games, stories, music, and coloring. Check out Global Grovin an opportunity to see and hear multicultural instruments and also to compose with these and other sounds. http://pbskids.org/mayaandmiguel/english/games/globalgroovin/game.html The PBS music site allows listening and singing with songs and downloading of lyrics so that parents and teachers can print these out. Other valuable sites such as Mr. Rogers’ Neighborhood and his theme are available with songs, lyrics and music, stories, and make believe. Information is provided for parents including music in the lives of their children.
*Musical
Passports from MENC http://www.menc.org/guides/startmusic/chp3.htm.
This is a good page providing lessons and musical examples.
*"totstv"from CBeebies from the BBC has a SUPER site for composing and recording tunes. It may be brought to full screen for working with little tots. You can also use the keyboard z,x,c,v,b,n,m keys. A great feature for retention of compositions is the record feature. Site location--http://www.bbc.co.uk/cbeebies/totstv/music_sounds/musicmagic/full.shtml
*JumpStart Reading with Karaoke http://www.jumpstart.com/featured.aspx A great site for work with integration of reading, music, and other subjects.
*Hop Pop Town is an experimental project that focuses on new technology and its potential for educational applications. An example: Friends at the Happy Hill http://www.kids-space.org/HPT/1/11.html. Also look at: Singing Leaves http://www.kids-space.org/HPT/1/12.html.
*Educational music toys: http://fredkersten.com/MMEA/MMEAEarly1.htm Note the Learn through Music system as it helps students learn about music. http://www.fisher-price.com/us/ltm/default.asp?id=27511.
*
Piano
Player http://www.funbrain.com/cgi-bin/nt.cgi?A1=s&A2=0.
This site has an interactive keyboard and features the scale.
Children participate in tone recognition by clicking on notes of the
piano keyboard and there are quizzes associated with prior playing of the notes.
If the note is played correctly, reinforcement is provided, and students know
their selection was correct. This site requires both Flash and Shockwave plugins.
Childhood
computer games and software emphasizing music
*Of priority from Morton
Subotnick is comprehensive software
that parallels items found on his Creatingmusic.com site. This includes: Making
Music. Making More Music (age 8-up), Hearing Music (age 8-up) Playing Music).
http://www.emediamusic.com/academic/index.html
*Piano
mouse software includes instrument identification, basic music
rudiments, and composer backgrounds. A feature to look for in early
childhood software is narration found on this software. http://www.pianomouse.com/products.htm
*ECS
Media--ECSMusic Education Software A comprehensive source of music software
for all aspects of music. Check out
the Kids Stuff section http://www.ecsmedia.com/products/prodmusic.shtml#kids
.
*Sibelius
Software. Groovy Music, Groovy Shapes (5-7), Groovy Jungle (7-9), Groovy City
(9-11). www.viva-media.com
Keyboard
Instrument Toys—Qualities to look for
Number of features available on
electronic keyboards vary and usually depend on price.
· Some will play background
accompaniment for singing.
· Several have microphone-reproduction
capabilities, permitting young children to hear themselves sing through the
keyboard speakers as a harmonic and/or rhythmic background is produced.
· Many keyboards have a memory
component and will record limited-length monophonic tunes, providing an
opportunity for compositions to be recorded and evaluated after they have been
created.
· Others allow rhythms to be recorded
on the built-in drum machine (a series of buttons with percussion instrument
icons that may be played to produce various instrument sounds such as snare,
bass, tom-tom drums, cymbals, and high hat).
· Pressing the lower piano keys on some
keyboards creates one-finger chordal accompaniments with rhythm background. As
long as songs use basic tonic, subdominant, and dominant harmonies, it is
possible to provide reasonably attractive accompaniments with one finger.
Young children with learning-provider assistance can engage in this activity.
Keyboards can be used for
instrument-recognition activities, depending on the sound quality of the
specific keyboard. Practical suggestions for using these instruments include
the following:
• Movement to music
• Timbre identification
• Recognition and experimentation with music elements
• Singing and playing to music backgrounds
• Personal awareness of musical achievement by recording
songs that have been composed or improvised.
When purchasing a keyboard, look for the following features:
• Capability for song accompaniment tempo change.
• High-quality timbral representation of brass, woodwind,
string, percussion, and keyboard instruments.
• Record and playback of compositions and rhythms played
directly into instrument
• Included musical games.
• Incorporated drum machine—ability to record rhythms,
and corresponding percussion instruments.
• Appropriate piano key size to fit hand of player.
• High-quality construction and durability.
• Polyphonic ability of instrument—Can it play more
than two notes harmonically at a time?
• Preprogrammed tunes that are of musical value and in
keys within child’s singable range. It may be better to spend a little more
money initially to obtain a more durable item that has a higher quality of
sound and more features, as the possibilities for utilization with additional
activities become greater.